![]() ![]() For the third thing to do, I just kept rearranging the pieces until I was happy. ![]() Now I could do a layout with dominoes delineating a building, pawns showing where roads would go and larger chess pieces representing the obstacles on the ground. ![]() It turns out the initial plot of land is 8x8, which is the same size as a board for checkers or chess! For the second thing to do, I broke out the board and chess pieces, then added in dominoes. What did I do to figure out how to use the space to the max? The first thing was to ascertain how many tiles were present. Thank you for listening.When I first did the Feudal Japan settlement, the obstacles on the ground were high in number for the size of area. What I do not need you ask? I do not need a 3D planner because I need to see every square of the city, not admire the shape of buildings. If I have made an error, and you really want to impress me, then use a red highlight to show the building that is having an issue. ![]() Once I'm done, with one button (if I have done everything correctly), I want that plan to be implemented in my city. I don't want my buildings in cold storage as I spend 2 days planning my city. This planning should have nothing to do with my actual city. I should be able to move things around just like moving paper cut outs on a paper sheet with no limitations (even dropping it outside of the city limits on the grid sheet. What do I need you ask? A 2D over look on a grid sheet. I need to be able to figure out how to move my stuff around as my city has grown organically and now it's a maze. I am even willing to pay for the use of an actual city planner tool if you don't want to give it to us for free. What you currently call a city planing tool is a building moving tool. ![]()
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